In this reading exercise, students are responding to and annotating different literary devices and features—including dialogue, active voice, unique diction, etcetera—in the opening pages of five chapters (13–18) of the class’s icebreaker text, Harry Potter and the Goblet of Fire.
In this reading discussion prompt, students are asked to consider what elements contribute to our understanding of character in this “Guess Who” game in which students draw a character who appears in chapters 3–12 of Harry Potter and the Goblet of Fire and then describe them by answering a series of questions. They will use their descriptions to come up with three clues about the character: one is a concrete detail about the character’s appearance, the second is to identify a scene in which they appear, and the third is a literary craft element that helps reveal their character.
In this exercise, I ask my Craft of Prose students to think about the ways in which one element of their worlds—sports—can reveal a great deal about cultural values in addition to demonstrating some of what’s possible. With the class having just read about the Quidditch World Cup in Harry Potter and the Goblet of Fire and been introduced briefly to other examples of games popular fiction, they will create their own sport, have a partner demonstrate, in a charades-like fashion, how that sport works, so that the writer m then ask themselves if they effectively described the sport in “All in Good Sport.”
As an icebreaker for my worldbuilding-themed Craft of Prose class, a Harry Potter text provides the inspiration for this exercise in creating unlikeable characters. Students start this “Dursleyish” writing exercise by drawing their character and then freewriting about that character’s day-to-day routine.